Bannerlord Twitch Viewer Guide

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.

As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.

The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.

Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.

If you aren't sure where to start, start with !help and !adopt

Table of Contents

Commands

Channel Point Rewards

Classes

піхота

лучник

арбалетник

кавалерія

верблюдок

берсерк

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Upgrade System

Upgrade Counts

Fief Upgrades

Standard Fief Upgrades

Clan Upgrades

Standard Clan Upgrades

Kingdom Upgrades

Campaign Map

Legend

Map

Commands

View Table
Command Description Settings
bet Використовуйте цю команду, щоб робити ставки на матчі турніру, якщо така можливість доступна. Команда використовується у форматі !bet (команда) (золото), наприклад !bet red 10000, щоб поставити 10000 золота на червоних. Виграші розподіляються з загального банку ставок відповідно до розміру ставок. Якщо ставка зроблена тільки на одну команду, ставки повертаються.
clan Використовуйте для управління діями клану
. Синтаксис: !clan (join/create/lead/rename/stats/leave/buy title/banner) name
. Приклад: !clan join Banu Tammar або !clan stats

Enabled Commands: Join, Create, Rename, Stats, Fiefs, Leave, Buy Noble Title, Edit Banner, Ship, Home

Join Config: Max Heroes=50, Price=1500⦷, Allow Join Players Clan?=True

Create Config: Price=50000⦷, Renown=50,

Rename Config: Price=1000⦷

Buy Noble Title Config: Price=5000⦷

Create a banner:(bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner {code} (repeat) -> !clan banner end

Ship: Light/Medium/HeavyPrice=5000⦷

hero Використовується для налаштування зовнішності героя
Синтаксис:!hero gender (male/female) / !hero looks (appearance string) / !hero marry (culture/clan/name)
Приклад: !hero gender male

Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage

Gender Change Config: Price=50000⦷, Only on created heroes?=True

Marriage Config: Price=50000⦷, Only create spouse?=False, Allow choose by clan or name?=True

kingdom Використовуйте для управління діями клану з королівствами
Синтаксис: !kingdom (join/rebel/leave/stats) name
Приклад: !kingdom join Aserai або !clan stats

Enabled Commands: Join, Merc, Rebel, Leave, Create, Stats, Armies, Release, Tax, Sponsor

Join Config: Max AI Kingdom Clans=30, Max Player Kingdom Clans=30, Max BLT Kingdom Clans=30, Max AI Kingdom Mercenary Clans=5, Max Player Kingdom Mercenary Clans=3, Max BLT Kingdom Mercenary Clans=10, Price=50000⦷, Allow Join Players Kingdom?=True, Player Kingdom Price=15000⦷

Mercenary: Price=50000⦷, Player Kingdom Price=5000⦷,

Rebel Config: Price=500000⦷, Allow Rebelling from BLT Kingdom?=True, From BLT Kingdom Price=500000⦷, Minimum Clan Tier=2

Create Config: Price=1000000⦷, Minimum Clan Tier=3, Minimum Fiefs Amount=1

Release: Price=5000⦷

Tax: Min Rate=0%, Max Rate=50%

Sponsor: Gold Per Influence=1000⦷, King Cut=25%

апгрейд Покращення в клані \ фортеці \ місті

Enabled: Yes

Allow List Command: Yes

Kingdom Leaders Can Upgrade Fiefs: No

Any Clan Member Can Upgrade Clan: No

Reserve Troops When Full: Yes

Independent Clans Count as Lords: Yes

Independent Clans Count as Mercenaries: No

атрибут прокачати обраний атрибут героя

Provide the attribute name (or part of it) when calling this

Amount: 1

Costs 50000⦷

аукціон Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000.
ачівки Показати досягнення героїв та відстежувані статистичні дані.

Shows: Achievements, Tracked stats

батлінфо інформація по битві яка відбувається зараз.

Description: Shows detailed information about your adopted hero's current battle status, including health, mount, weapons, kills, retinue, gold, XP, and active powers.

битва Використовуйте цю функцію, коли стрімер вступає в бій, щоб з'явився ваш герой на боці стрімера

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Hide-out

будівництво

Enabled: Yes

Allow List Command: Yes

Kingdom Leaders Can Upgrade Fiefs: No

Any Clan Member Can Upgrade Clan: No

Reserve Troops When Full: Yes

Independent Clans Count as Lords: Yes

Independent Clans Count as Mercenaries: No

взяти

Enabled: Yes

Usage: !equipcustom [item name or number]

Use without arguments to list your custom items

всястата детальні статистичні данні по характеристикам\скілам

Shows: Age, Clan, Culture, Health, Skills greater than , Attributes

дати Give one of your custom items to another viewer.
Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command.
дипломатія

New Diplomacy System: Enabled

Enabled Features: War, Peace, NAP, Alliance, Trade, CTW

War: 250000⦷, Influence x1, 20 day cooldown, 30 day minimum duration

Peace: 100000⦷, Influence x1

NAP: 100000⦷, 50 influence, Max: 5

Alliance: 150000⦷, 100 influence, Max: 3

Clan Alliance: 50000⦷ per proposal

Trade Config: Price=50000⦷

CTW: 50000⦷, 50 influence, 15 days to accept

Tribute: 100-10000⦷/day, 90 days

Truce: 30 days

дохід
еквіп Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.
Usage is !equip (blank for auto upgrade/tier number)
Example: !equip 1 or !equip

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=1000000⦷

загін

Commands:

!party — current party/army status

!party create — spawn a new party

!party govern [fief] — become governor of a clan fief

!party stats — detailed party stats

!party disband [index|all] — disband own party/parties

!party train / status / cancel — invest gold in troop training

!party release [all] — release BLT order on own party (or all free clan parties) and restore AI

Clan party orders (append 'all' for every free clan party):

!party siege [all] — siege an enemy fortification

!party defend [all] — smart-guard a friendly fortification

!party patrol [all] — smart-guard patrol a settlement

!party raid [all] — raid a village (fort = expand to bound villages)

!party garrison [all] — enter and stay in a friendly fortification

Smart-guard logic: (1) defend if under siege by enemy, (2) protect raided village, (3) patrol

Raid 'all' distributes parties to different villages; remainder patrol the fortification

Army subcommands: !party army [subcommand]

siege [settlement] — besiege a named enemy settlement (or auto-pick)

defend [settlement] — defend a named friendly settlement (or auto-pick)

patrol [settlement] — patrol around any named settlement (or auto-pick)

garrison [settlement] — garrison whole army at a friendly fortification

release — release the active army order and restore normal AI

status — army strength, behavior, cohesion, food, active order info

disband [index] — disband your army; king: disband any by index

leave — leave someone else's army

reassign [hero] — transfer army leadership to a hero in your army

kick [n] — kick the n weakest parties from army (army leader or king w/ index)

view — (king) list all kingdom armies with index numbers

create [hero_name] — (king) commission an NPC-led army

takeover [hero|index] — (clan leader) seize command of a clan member's army

call nearby [army_index] — call free parties near the army to join

call all [army_index] — call all free kingdom parties to join the army

join — join a kingdom army by index, bringing all free clan parties

Allied siege joining: parties allied via the diplomacy treaty system may jointly besiege a mutual enemy.

Army config:

Creation cost: 50000⦷

Max re-issue attempts: 5

Party order expiry: none

Army order expiry: none

King management: create cost 100000⦷

Clan-leader takeover: enabled

Call: base 0 influence + 25/party | nearby radius 30

Join: base 0 influence + 10/party (free for mercenaries)

Army kick: enabled

Garrison: enabled

золото Show your heroes current gold.

Shows: Gold

інв Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead)

Shows: Gold, Equipment tier, Battle equipment inventory

інфо !інфо + kingdomlist, culturelist, warlist, kingdom (kingdom), war (kingdom), fief (town/castle/village), clan (kingdom/clan))
кастом Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands.

Shows: Custom item storage

кентікі Shows your current retinue troops.

Shows: Retinue unit list

кінь Buy a randomly tiered mount for your Hero.Only for mounted classes.(1250000 gold)
клас Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷

Free if you do not already have a class

Updates equipment to match new class

кувати-броню Smith a custom armor item(50000 gold)
кувати-зброю Smith a custom weapon(100000 gold)
лідерборд

Usage: !leaderboard hero (kills|deaths|battles|summons|attacks|tournaments|family) or !leaderboard clan (power|renown|members|dead|fiefs|gold|party|merc|prosperity)

назвати You can use this to name your custom items.
Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command.
нотаріус

Enabled: Yes

Allow kings to force cross-kingdom transfers: Yes

підкинути
підкріплення

Enabled: Yes

Militia cost per unit: 1500⦷

Militia cap per settlement: 100

Extra militia cap for Kingdom Capital: 150

Elite cost per unit: 3000⦷

Elite cap per settlement: 50

Extra elite militia cap for Kingdom Capital: 50

рееквіп Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=0⦷, 2=0⦷, 3=0⦷, 4=0⦷, 5=0⦷, 6=0⦷

речі
свита Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills.
Usage is !retinue (blank or all for auto upgrade/upgrade amount)
Example: !retinue 1 or !retinue all

Max retinue: 6

Tier costs: 1=10000⦷, 2=20000⦷, 3=40000⦷, 4=80000⦷, 5=160000⦷, 6=320000⦷

Allowed: Same culture only, Basic troops, Elite troops, Militia troops, Elite militia troops

скинути Викиньте один зі своїх кастомних предметів.
Команда виглядає так: !скинути(індекс кастомного предмета), наприклад, !скинути 3 — це викине ваш кастомний предмет з індексом 3. Індекс кастомного предмета відображається в команді «кастом».
спадкоємець призначити спадкоємця

HeirCommand settings for age, skills, gold, inheritance, equipment, and notifications.

ставка Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
стата Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier

столиця керування столицею?

Enabled: True

Enabled: True

Allow Independent Clans: True

Require Ruling Clan: True

Set Cost: 500000⦷

Transfer Cost: 1000000⦷

Transfer Days: 30

Cooldown Days: 30

турнір Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
фемілі менеджмент сім'ї?

Family Management: Manage and view your hero's family members, including spouse, children, and parents.

Max Kids From Baby Command: 3

Usage:

- spouse

- spouse rename [name]

- spouse looks [body]

- spouse baby

- spouse skills

- children: List all children.

- [childName>]*

- [childName]* rename [name]

- [childName]* looks [body]

- [childName]* marry [viewer]* [viewer_child]*

- [childName]* [grandchildName]*

Notes:

* means command expects 1 word in that field

If 2 children are named same add a number at the end, eg Caladog1, Caladog2

фокус розподілення фокусів по навичках

Tier costs: 1=15000⦷, 2=20000⦷, 3=25000⦷, 4=35000⦷, 5=45000⦷

Skills: Bow, Medicine, Riding, Two Handed, Smithing, Engineering, One Handed, Leadership, Scouting, Tactics, Athletics, Charm, Steward, Throwing, Polearm, Shipmaster, Boatswain, Roguery, Mariner, Crossbow, Trade

формація

Usage: number

- front/back

- detach/attach

- (while detached): charge/hold/follow/gate/walls

фортеця менеджмент фортеці

Description: Allows a clan leader to manage their fiefs. You can view fief info, set building projects, adjust gold boosts for construction, and view building explanations.

Usage:

• info - Shows detailed information about the specified fief.\n

• projects ... - Sets the building projects queue and daily project for the fief.\n

• gold - Changes the building boost (gold) for the fief.\n\n

• explanation - Shows the description and effect of the specified building.\n\n


Channel Point Rewards

View Table
Command Description Settings
Битва! Використовуйте цю функцію, коли стрімер вступає в бій, щоб з'явився ваш герой на боці стрімера

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Надіслати повідомлення стрімеру Надсилає повідомлення в грі. Якщо у вас є герой, його зображення також з’явиться поруч із повідомленням.
Полікувати стрімера Поступово відновлює здоров'я персонажа-стрімера під час бою. Не діє на карті кампанії.
Створити рандомного героя Отримайте героя в грі. Майже всі інші дії вимагають наявності обраного героя.

Newly created wanderer

Starting Age Range: 18 to 25

Starting Gold: 10000

Inheritance: 25% of gold spent on equipment and retinue, up to 5 custom items

Starting Equipment Tier: 1

Starting Skills:

View Table
Skill Level
One Handed 50 to 75
Two Handed 50 to 75
Polearm 50 to 75
Bow 50 to 75
Throwing 50 to 75
Crossbow 50 to 75
Riding 50 to 75
Athletics 50 to 75
Scouting 50 to 75
Trade 50 to 75
Steward 50 to 75
Medicine 50 to 75
Engineering 50 to 75
Tactics 50 to 75
Roguery 50 to 75
Charm 50 to 75
Leadership 50 to 75
тільки для стрімера

Amount: 90000000⦷

Турнір Приєднайтеся до черги на турнір зі своїм обраним героєм. Чергу можна побачити в оверлеї стріма. У кожному турнірі може брати участь до 16 героїв; коли черга заповниться, решта героїв залишаться в черзі на наступний турнір.
Щоденне золото Дає 3,000 золота вашому персонажу

Amount: 3000⦷

Щоденний досвід Дає 20 000 досвіда на рандомний скіл

Skills: Automatic, based on class, equipment, and existing skills

XP: 20000


Classes

піхота

Basic foot soldier, the core around which every army is built.

Formation Ranged
Equipment

OneHandedSword

Shield

Passive Power

Healthy

Fleet Footed II: Max Speed Multiplier: 125%

Athletic I: Athletics: +25

Healthy II: 150% HP

Athletic II: Athletics: +50

Healthy III: 200% HP

Athletic III: Athletics: +100

Crush Through I: 15% Unblockable / 15% Shatter Shield

Active Power


лучник

Ranged troop, quick on their feet, can use explosive arrows.

Formation Ranged
Equipment

Bow

Arrows

Arrows

OneHandedAxe

Passive Power

Fleet Footed

Fleet Footed I: Max Speed Multiplier: 110%

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Fleet Footed II: Max Speed Multiplier: 125%

Ranger II: Scale 110% AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Fleet Footed III: Max Speed Multiplier: 150%

Ranger III: Scale 120% AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Active Power


арбалетник

Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use exposive bolts

Formation Ranged
Equipment

Crossbow

Bolts

Bolts

OneHandedSword

Passive Power

Self Healing

Vampiric I: Absorb 10% of damage dealt as HP

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Vampiric II: Absorb 25% of damage dealt as HP

Ranger II: Scale 110% AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Vampiric II: Absorb 25% of damage dealt as HP

Ranger III: Scale 120% AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Active Power


кавалерія

Mounted troop with a strong horse, capable of doing extra charge damage.

Formation Cavalry
Equipment

OneHandedLance

Shield

OneHandedSword

Mount

Horse

Passive Power

A Good Horse

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)

Active Power


верблюдок

Mounted ranged unit on a good camel, wielding a glaive. Can use exposive arrows.

Formation Horse Archer
Equipment

Bow

Arrows

Arrows

TwoHandedGlaive

Mount

Camel

Passive Power

Mounted Archery

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Ranger II: Scale 110% AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Ranger III: Scale 120% AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Active Power


берсерк

Foot soldier with lower health, that can gain health by doing damage.

Formation Skirmisher
Equipment

TwoHandedAxe

Passive Power

Glass Cannon

Fragile I: 50% HP

Heavy Hitting I: 125.0% dmg

Fragile II: 65% HP

Heavy Hitting II: 150.0% dmg

Fragile III: 90% HP

Heavy Hitting III: 200.0% dmg

Imposing: Scale 120%

Knock Down I: Add: 15% Knock Down

Vampiric II: Absorb 25% of damage dealt as HP

Active Power


Common Config

General

View Table
Sub Boost

1.8

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

View Table
Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

2

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

2

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

60

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1.5

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)
Nametags

Enabled

Nametags
Nametag width

200

Nametag width
Nametag height

50

Nametag height
Nametag fontsize

24

Nametag fontsize
Nametag toggle key

H

Case sensitive

Death

View Table
Allow Death

Enabled

Whether an adopted hero is allowed to die
Minimum age

30

Minimum age death before adopted hero can die
Final Death Chance Percent

3.3

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Enabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

2.5

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)
Secondary Retinue Death Chance Percent

2.5

Secondary retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

View Table
Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

500

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

View Table
Gold Per Kill

2000

Gold the hero gets for every kill
XP Per Kill

5000

XP the hero gets for every kill
XP Per Killed

1000

XP the hero gets for being killed
Heal Per Kill

0

HP the hero gets for every kill
Retinue Gold Per Kill

1000

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

0

HP the hero's retinue gets for every kill
Relative Level Scaling

0.3

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified
Minimum Gold Per Kill

0.5

Minimum percent gold earned per kill

Battle End Rewards

View Table
Win Gold

2000

Gold won if the heroes side wins
Win XP

5000

XP the hero gets if the heroes side wins
Lose Gold

300

Gold lost if the heroes side loses(negative to win gold)
Lose XP

300

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.1

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Kill Streaks

View Table
Name Kills Required Reward
Killing Spree 5

5000⦷

Achievements

View Table
Name Requirements Reward
Loyal

Consecutive Summons >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x)

Rebellious

Consecutive Attacks >= 5

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Reliable

Consecutive Summons >= 5

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Trusted

Consecutive Summons >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Upgrade System

This section contains all available upgrades organized by type and restrictions.

Upgrade Counts

Fief Upgrades: 5

Clan Upgrades: 3

Kingdom Upgrades: 3

Fief Upgrades

Standard Fief Upgrades

View Table
ID Name Cost Tier Required Description
fief_loyalty_1 Improved Administration 15000⦷ - -

Better administration increases loyalty growth

View Details

Effects:
Loyalty: +0.5/day

fief_prosperity_1 Trade Hub 20000⦷ - -

Attract more merchants to boost prosperity

View Details

Effects:
Prosperity: +1/day

fief_security_1 Guard Posts 12000⦷ - -

Additional guard posts improve security

View Details

Effects:
Security: +0.5/day

fief_militia_1 Militia Training 10000⦷ - -

Train civilians as militia

View Details

Effects:
Militia: +2/day

fief_food_1 Granary Expansion 8000⦷ - -

Larger granaries store more food

View Details

Effects:
Food: +5/day

Clan Upgrades

Standard Clan Upgrades

View Table
ID Name Cost Tier Required Description
clan_renown_1 Clan Prestige 30000⦷ - -

Increase your clan's fame across the land

View Details

Clan Effects:
Renown: +1/day

clan_party_1 Recruitment Drive 40000⦷ - -

Allow larger party sizes for all clan members

View Details

Clan Effects:
Party Size: +20

clan_settlements_1 Clan Development 50000⦷ - -

Improve loyalty and prosperity in all clan settlements

View Details


Settlement Effects:
Loyalty: +0.3/day
Prosperity: +0.5/day

Kingdom Upgrades

View Table
ID Name Cost Tier Required Description
kingdom_influence_1 Royal Authority 100000⦷ + 500 Influence - -

Strengthen the ruler's influence

View Details

Kingdom Effects:
Influence: +2/day (ruler only)

Clan Effects (All Kingdom Clans):
Influence: +2/day (all clans)

kingdom_military_1 Kingdom Military Reform 150000⦷ + 1000 Influence - -

Increase party sizes and militia across the kingdom

View Details


Clan Effects (All Kingdom Clans):
Party Size: +15

Settlement Effects (All Kingdom Settlements):
Militia: +1/day

kingdom_prosperity_1 Kingdom Prosperity Initiative 200000⦷ + 1500 Influence - -

Boost prosperity and loyalty in all kingdom settlements

View Details


Settlement Effects (All Kingdom Settlements):
Loyalty: +0.2/day
Prosperity: +0.5/day

Campaign Map

Legend

View Table
Color Name
Northern Empire - Leader: Lucon
Khuzait - Leader: Monchug
Western Empire - Leader: Garios
Battania - Leader: Caladog
Southern Empire - Leader: Rhagaea
Aserai - Leader: Unqid
Sturgia - Leader: Raganvad
Vlandia - Leader: Derthert
Nord - Leader: Halthdar
Hrybne Korolivstvo - Leader: Morymukh

Map

Hvalvik

Diathma

Ustokol Castle

Ostican

Drapand Castle

Thronderlag

Balgard

Zeonica

Lycaron

Varcheg

Quyaz

Sargot

Marunath

Makeb

Lochana Castle

Uqba Castle

Sestadaim Castle

Husn Fulq

Epicrotea

Saneopa

Amprela

Myzea

Epinosa Castle

Syratos Castle

Rhesos Castle

Ortysia

Lageta

Amitatys

Rhotae

Gersegos Castle

Veron Castle

Hertogea Castle

Oristocorys Castle

Poros

Danustica

Vostrum

Syronea

Phycaon

Melion Castle

Morenia Castle

Jogurys Castle

Razih

Hubyar

Iyakis

Askar

Qasira

Ain Baliq Castle

Tamnuh Castle

Barihal Castle

Pravend

Jaculan

Charas

Tirby Castle

Rovalt

Ocs Hall

Hongard Castle

Ormanfard Castle

Usanc Castle

Dunglanys

Car Banseth

Seonon

Pen Cannoc

Druimmor Castle

Llanoc Hen Castle

Ab Comer Castle

Baltakhand

Ortongard

Akkalat

Odokh

Dinar Castle

Khimli Castle

Hakkun Castle

Erzenur Castle

Omor

Tyal

Varnovapol

Revyl

Sibir

Ov Castle

Takor Castle

Kranirog Castle

Gretysfjord

Hargard

Agilting Castle

Ykerslund Castle

Ulikshorn Castle

Brunmark Castle

Hakarshus Castle

Varagos Castle

Gaos Castle

Atrion Castle

Ataconia Castle

Mecalovea Castle

Argoron

Garontor Castle

Thorios Castle

Onica Castle

Thractorae Castle

Jalmarys

Odrysa Castle

Corenia Castle

Lavenia Castle

Chanopsis Castle

Onira

Mazhadan Castle

Nevyansk Castle

Urikskala Castle

Vladiv Castle

Tubilis Castle

Sahel Castle

Medeni Castle

Jamayeh Castle

Shibal Zumr Castle

Sanala

Caleus Castle

Talivel Castle

Verecsand Castle

Galend

Pendraic Castle

Rhemtoil Castle

Flintolg Castle

Aster Castle

Uthelaim Castle

Usek Castle

Akiser Castle

Tepes Castle

Simira Castle

Kaysar Castle

Chaikand

Tharklif Castle

Fimbulgard Castle

Haugr Castle

Skarthness Castle