Bannerlord Twitch Viewer Guide
Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.
If you aren't sure where to start, start with !help and !adopt
Table of Contents
Commands
Channel Point Rewards
Classes
піхота
лучник
арбалетник
кавалерія
верблюдок
берсерк
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Upgrade System
Upgrade Counts
Fief Upgrades
Standard Fief Upgrades
Clan Upgrades
Standard Clan Upgrades
Kingdom Upgrades
Campaign Map
Legend
Map
Commands
View Table
| Command | Description | Settings |
|---|---|---|
| bet | Використовуйте цю команду, щоб робити ставки на матчі турніру, якщо така можливість доступна. Команда використовується у форматі !bet (команда) (золото), наприклад !bet red 10000, щоб поставити 10000 золота на червоних. Виграші розподіляються з загального банку ставок відповідно до розміру ставок. Якщо ставка зроблена тільки на одну команду, ставки повертаються. | |
| clan | Використовуйте для управління діями клану . Синтаксис: !clan (join/create/lead/rename/stats/leave/buy title/banner) name . Приклад: !clan join Banu Tammar або !clan stats |
Enabled Commands: Join, Create, Rename, Stats, Fiefs, Leave, Buy Noble Title, Edit Banner, Ship, Home Join Config: Max Heroes=50, Price=1500⦷, Allow Join Players Clan?=True Create Config: Price=50000⦷, Renown=50, Rename Config: Price=1000⦷ Buy Noble Title Config: Price=5000⦷ Create a banner:(bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner {code} (repeat) -> !clan banner end Ship: Light/Medium/HeavyPrice=5000⦷ |
| hero | Використовується для налаштування зовнішності героя Синтаксис:!hero gender (male/female) / !hero looks (appearance string) / !hero marry (culture/clan/name) Приклад: !hero gender male |
Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage Gender Change Config: Price=50000⦷, Only on created heroes?=True Marriage Config: Price=50000⦷, Only create spouse?=False, Allow choose by clan or name?=True |
| kingdom | Використовуйте для управління діями клану з королівствами Синтаксис: !kingdom (join/rebel/leave/stats) name Приклад: !kingdom join Aserai або !clan stats |
Enabled Commands: Join, Merc, Rebel, Leave, Create, Stats, Armies, Release, Tax, Sponsor Join Config: Max AI Kingdom Clans=30, Max Player Kingdom Clans=30, Max BLT Kingdom Clans=30, Max AI Kingdom Mercenary Clans=5, Max Player Kingdom Mercenary Clans=3, Max BLT Kingdom Mercenary Clans=10, Price=50000⦷, Allow Join Players Kingdom?=True, Player Kingdom Price=15000⦷ Mercenary: Price=50000⦷, Player Kingdom Price=5000⦷, Rebel Config: Price=500000⦷, Allow Rebelling from BLT Kingdom?=True, From BLT Kingdom Price=500000⦷, Minimum Clan Tier=2 Create Config: Price=1000000⦷, Minimum Clan Tier=3, Minimum Fiefs Amount=1 Release: Price=5000⦷ Tax: Min Rate=0%, Max Rate=50% Sponsor: Gold Per Influence=1000⦷, King Cut=25% |
| апгрейд | Покращення в клані \ фортеці \ місті |
Enabled: Yes Allow List Command: Yes Kingdom Leaders Can Upgrade Fiefs: No Any Clan Member Can Upgrade Clan: No Reserve Troops When Full: Yes Independent Clans Count as Lords: Yes Independent Clans Count as Mercenaries: No |
| атрибут | прокачати обраний атрибут героя |
Provide the attribute name (or part of it) when calling this Amount: 1 Costs 50000⦷ |
| аукціон | Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction. Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000. |
|
| ачівки | Показати досягнення героїв та відстежувані статистичні дані. |
Shows: Achievements, Tracked stats |
| батлінфо | інформація по битві яка відбувається зараз. |
Description: Shows detailed information about your adopted hero's current battle status, including health, mount, weapons, kills, retinue, gold, XP, and active powers. |
| битва | Використовуйте цю функцію, коли стрімер вступає в бій, щоб з'явився ваш герой на боці стрімера |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Hide-out |
| будівництво |
Enabled: Yes Allow List Command: Yes Kingdom Leaders Can Upgrade Fiefs: No Any Clan Member Can Upgrade Clan: No Reserve Troops When Full: Yes Independent Clans Count as Lords: Yes Independent Clans Count as Mercenaries: No |
|
| взяти |
Enabled: Yes Usage: !equipcustom [item name or number] Use without arguments to list your custom items |
|
| всястата | детальні статистичні данні по характеристикам\скілам |
Shows: Age, Clan, Culture, Health, Skills greater than , Attributes |
| дати | Give one of your custom items to another viewer. Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command. |
|
| дипломатія |
New Diplomacy System: Enabled Enabled Features: War, Peace, NAP, Alliance, Trade, CTW War: 250000⦷, Influence x1, 20 day cooldown, 30 day minimum duration Peace: 100000⦷, Influence x1 NAP: 100000⦷, 50 influence, Max: 5 Alliance: 150000⦷, 100 influence, Max: 3 Clan Alliance: 50000⦷ per proposal Trade Config: Price=50000⦷ CTW: 50000⦷, 50 influence, 15 days to accept Tribute: 100-10000⦷/day, 90 days Truce: 30 days |
|
| дохід | ||
| еквіп | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. Usage is !equip (blank for auto upgrade/tier number) Example: !equip 1 or !equip |
Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=1000000⦷ |
| загін |
Commands: !party — current party/army status !party create — spawn a new party !party govern [fief] — become governor of a clan fief !party stats — detailed party stats !party disband [index|all] — disband own party/parties !party train !party release [all] — release BLT order on own party (or all free clan parties) and restore AI Clan party orders (append 'all' for every free clan party): !party siege !party defend !party patrol !party raid !party garrison Smart-guard logic: (1) defend if under siege by enemy, (2) protect raided village, (3) patrol Raid 'all' distributes parties to different villages; remainder patrol the fortification Army subcommands: !party army [subcommand] siege [settlement] — besiege a named enemy settlement (or auto-pick) defend [settlement] — defend a named friendly settlement (or auto-pick) patrol [settlement] — patrol around any named settlement (or auto-pick) garrison [settlement] — garrison whole army at a friendly fortification release — release the active army order and restore normal AI status — army strength, behavior, cohesion, food, active order info disband [index] — disband your army; king: disband any by index leave — leave someone else's army reassign [hero] — transfer army leadership to a hero in your army kick [n] — kick the n weakest parties from army (army leader or king w/ index) view — (king) list all kingdom armies with index numbers create [hero_name] — (king) commission an NPC-led army takeover [hero|index] — (clan leader) seize command of a clan member's army call nearby [army_index] — call free parties near the army to join call all [army_index] — call all free kingdom parties to join the army join Allied siege joining: parties allied via the diplomacy treaty system may jointly besiege a mutual enemy. Army config: Creation cost: 50000⦷ Max re-issue attempts: 5 Party order expiry: none Army order expiry: none King management: create cost 100000⦷ Clan-leader takeover: enabled Call: base 0 influence + 25/party | nearby radius 30 Join: base 0 influence + 10/party (free for mercenaries) Army kick: enabled Garrison: enabled |
|
| золото | Show your heroes current gold. |
Shows: Gold |
| інв | Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead) |
Shows: Gold, Equipment tier, Battle equipment inventory |
| інфо | !інфо + kingdomlist, culturelist, warlist, kingdom (kingdom), war (kingdom), fief (town/castle/village), clan (kingdom/clan)) | |
| кастом | Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands. |
Shows: Custom item storage |
| кентікі | Shows your current retinue troops. |
Shows: Retinue unit list |
| кінь | Buy a randomly tiered mount for your Hero.Only for mounted classes.(1250000 gold) | |
| клас | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name), e.g. !class archer. |
Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷ Free if you do not already have a class Updates equipment to match new class |
| кувати-броню | Smith a custom armor item(50000 gold) | |
| кувати-зброю | Smith a custom weapon(100000 gold) | |
| лідерборд |
Usage: !leaderboard hero (kills|deaths|battles|summons|attacks|tournaments|family) or !leaderboard clan (power|renown|members|dead|fiefs|gold|party|merc|prosperity) |
|
| назвати | You can use this to name your custom items. Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command. |
|
| нотаріус |
Enabled: Yes Allow kings to force cross-kingdom transfers: Yes |
|
| підкинути | ||
| підкріплення |
Enabled: Yes Militia cost per unit: 1500⦷ Militia cap per settlement: 100 Extra militia cap for Kingdom Capital: 150 Elite cost per unit: 3000⦷ Elite cap per settlement: 50 Extra elite militia cap for Kingdom Capital: 50 |
|
| рееквіп | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=0⦷, 2=0⦷, 3=0⦷, 4=0⦷, 5=0⦷, 6=0⦷ |
| речі | ||
| свита | Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. Usage is !retinue (blank or all for auto upgrade/upgrade amount) Example: !retinue 1 or !retinue all |
Max retinue: 6 Tier costs: 1=10000⦷, 2=20000⦷, 3=40000⦷, 4=80000⦷, 5=160000⦷, 6=320000⦷ Allowed: Same culture only, Basic troops, Elite troops, Militia troops, Elite militia troops |
| скинути | Викиньте один зі своїх кастомних предметів. Команда виглядає так: !скинути(індекс кастомного предмета), наприклад, !скинути 3 — це викине ваш кастомний предмет з індексом 3. Індекс кастомного предмета відображається в команді «кастом». |
|
| спадкоємець | призначити спадкоємця |
HeirCommand settings for age, skills, gold, inheritance, equipment, and notifications. |
| ставка | Place a bid on the current auction, if one is active. Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected. |
|
| стата | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier |
| столиця | керування столицею? |
Enabled: True Enabled: True Allow Independent Clans: True Require Ruling Clan: True Set Cost: 500000⦷ Transfer Cost: 1000000⦷ Transfer Days: 30 Cooldown Days: 30 |
| турнір | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |
| фемілі | менеджмент сім'ї? |
Family Management: Manage and view your hero's family members, including spouse, children, and parents. Max Kids From Baby Command: 3 Usage: - spouse - spouse rename [name] - spouse looks [body] - spouse baby - spouse skills - children: List all children. - [childName>]* - [childName]* rename [name] - [childName]* looks [body] - [childName]* marry [viewer]* [viewer_child]* - [childName]* [grandchildName]* Notes: * means command expects 1 word in that field If 2 children are named same add a number at the end, eg Caladog1, Caladog2 |
| фокус | розподілення фокусів по навичках |
Tier costs: 1=15000⦷, 2=20000⦷, 3=25000⦷, 4=35000⦷, 5=45000⦷ Skills: Bow, Medicine, Riding, Two Handed, Smithing, Engineering, One Handed, Leadership, Scouting, Tactics, Athletics, Charm, Steward, Throwing, Polearm, Shipmaster, Boatswain, Roguery, Mariner, Crossbow, Trade |
| формація |
Usage: number - front/back - detach/attach - (while detached): charge/hold/follow/gate/walls |
|
| фортеця | менеджмент фортеці |
Description: Allows a clan leader to manage their fiefs. You can view fief info, set building projects, adjust gold boosts for construction, and view building explanations. Usage: • info • projects • gold • explanation |
Channel Point Rewards
View Table
| Command | Description | Settings | ||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Битва! | Використовуйте цю функцію, коли стрімер вступає в бій, щоб з'явився ваш герой на боці стрімера |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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| Надіслати повідомлення стрімеру | Надсилає повідомлення в грі. Якщо у вас є герой, його зображення також з’явиться поруч із повідомленням. | |||||||||||||||||||||||||||||||||||||
| Полікувати стрімера | Поступово відновлює здоров'я персонажа-стрімера під час бою. Не діє на карті кампанії. | |||||||||||||||||||||||||||||||||||||
| Створити рандомного героя | Отримайте героя в грі. Майже всі інші дії вимагають наявності обраного героя. |
Newly created wanderer Starting Age Range: 18 to 25 Starting Gold: 10000 Inheritance: 25% of gold spent on equipment and retinue, up to 5 custom items Starting Equipment Tier: 1 Starting Skills: View Table
|
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| тільки для стрімера |
Amount: 90000000⦷ |
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| Турнір | Приєднайтеся до черги на турнір зі своїм обраним героєм. Чергу можна побачити в оверлеї стріма. У кожному турнірі може брати участь до 16 героїв; коли черга заповниться, решта героїв залишаться в черзі на наступний турнір. | |||||||||||||||||||||||||||||||||||||
| Щоденне золото | Дає 3,000 золота вашому персонажу |
Amount: 3000⦷ |
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| Щоденний досвід | Дає 20 000 досвіда на рандомний скіл |
Skills: Automatic, based on class, equipment, and existing skills XP: 20000 |
Classes
піхота
Basic foot soldier, the core around which every army is built.
| Equipment |
OneHandedSword |
Shield |
| Passive Power |
Healthy Fleet Footed II: Max Speed Multiplier: 125% Athletic I: Athletics: +25 Healthy II: 150% HP Athletic II: Athletics: +50 Healthy III: 200% HP Athletic III: Athletics: +100 Crush Through I: 15% Unblockable / 15% Shatter Shield |
| Active Power |
лучник
Ranged troop, quick on their feet, can use explosive arrows.
| Formation | Ranged |
| Equipment |
Bow |
Arrows |
Arrows |
OneHandedAxe |
| Passive Power |
Fleet Footed Fleet Footed I: Max Speed Multiplier: 110% Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Fleet Footed II: Max Speed Multiplier: 125% Ranger II: Scale 110% AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Fleet Footed III: Max Speed Multiplier: 150% Ranger III: Scale 120% AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% |
| Active Power |
арбалетник
Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use exposive bolts
| Formation | Ranged |
| Equipment |
Crossbow |
Bolts |
Bolts |
OneHandedSword |
| Passive Power |
Self Healing Vampiric I: Absorb 10% of damage dealt as HP Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Vampiric II: Absorb 25% of damage dealt as HP Ranger II: Scale 110% AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Vampiric II: Absorb 25% of damage dealt as HP Ranger III: Scale 120% AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% |
| Active Power |
кавалерія
Mounted troop with a strong horse, capable of doing extra charge damage.
| Formation | Cavalry |
| Equipment |
OneHandedLance |
Shield |
OneHandedSword |
| Mount |
Horse |
| Passive Power |
A Good Horse Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount) |
| Active Power |
верблюдок
Mounted ranged unit on a good camel, wielding a glaive. Can use exposive arrows.
| Formation | Horse Archer |
| Equipment |
Bow |
Arrows |
Arrows |
TwoHandedGlaive |
| Mount |
Camel |
| Passive Power |
Mounted Archery Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Ranger II: Scale 110% AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Ranger III: Scale 120% AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% |
| Active Power |
берсерк
Foot soldier with lower health, that can gain health by doing damage.
| Formation | Skirmisher |
| Equipment |
TwoHandedAxe |
| Passive Power |
Glass Cannon Fragile I: 50% HP Heavy Hitting I: 125.0% dmg Fragile II: 65% HP Heavy Hitting II: 150.0% dmg Fragile III: 90% HP Heavy Hitting III: 200.0% dmg Imposing: Scale 120% Knock Down I: Add: 15% Knock Down Vampiric II: Absorb 25% of damage dealt as HP |
| Active Power |
Common Config
General
View Table
| Sub Boost |
1.8 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
View Table
| Start With Full Health |
Enabled |
Whether the hero will always start with full health |
| Start Health Multiplier |
2 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
| Start Retinue Health Multiplier |
2 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
| Morale Loss Factor (not implemented) |
0.5 |
Reduces morale loss when summoned heroes die |
| Summon Cooldown In Seconds |
60 |
Minimum time between summons for a specific hero |
| Summon Cooldown Use Multiplier |
1.5 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
| Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
| Nametags |
Enabled |
Nametags |
| Nametag width |
200 |
Nametag width |
| Nametag height |
50 |
Nametag height |
| Nametag fontsize |
24 |
Nametag fontsize |
| Nametag toggle key |
H |
Case sensitive |
Death
View Table
| Allow Death |
Enabled |
Whether an adopted hero is allowed to die |
| Minimum age |
30 |
Minimum age death before adopted hero can die |
| Final Death Chance Percent |
3.3 |
Final death chance percent (includes vanilla chance) |
| Apply Death Chance To All Heroes |
Enabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
| Retinue Death Chance Percent |
2.5 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
| Secondary Retinue Death Chance Percent |
2.5 |
Secondary retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
View Table
| Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
| Raw XP Skill Cap |
500 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
View Table
| Gold Per Kill |
2000 |
Gold the hero gets for every kill |
| XP Per Kill |
5000 |
XP the hero gets for every kill |
| XP Per Killed |
1000 |
XP the hero gets for being killed |
| Heal Per Kill |
0 |
HP the hero gets for every kill |
| Retinue Gold Per Kill |
1000 |
Gold the hero gets for every kill their retinue gets |
| Retinue Heal Per Kill |
0 |
HP the hero's retinue gets for every kill |
| Relative Level Scaling |
0.3 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
| Level Scaling Cap |
5 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
| Minimum Gold Per Kill |
0.5 |
Minimum percent gold earned per kill |
Battle End Rewards
View Table
| Win Gold |
2000 |
Gold won if the heroes side wins |
| Win XP |
5000 |
XP the hero gets if the heroes side wins |
| Lose Gold |
300 |
Gold lost if the heroes side loses(negative to win gold) |
| Lose XP |
300 |
XP the hero gets if the heroes side loses |
| Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
| Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
| Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
| Difficulty Scaling Min |
0.1 |
Min difficulty scaling multiplier |
| Difficulty Scaling Max |
3 |
Max difficulty scaling multiplier |
Kill Streaks
View Table
| Name | Kills Required | Reward |
|---|---|---|
| Killing Spree | 5 |
5000⦷ |
Achievements
View Table
| Name | Requirements | Reward |
|---|---|---|
| Loyal |
Consecutive Summons >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x) |
| Rebellious |
Consecutive Attacks >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
| Reliable |
Consecutive Summons >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
| Trusted |
Consecutive Summons >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Upgrade System
This section contains all available upgrades organized by type and restrictions.
Upgrade Counts
Fief Upgrades: 5
Clan Upgrades: 3
Kingdom Upgrades: 3
Fief Upgrades
Standard Fief Upgrades
View Table
| ID | Name | Cost | Tier | Required | Description |
|---|---|---|---|---|---|
| fief_loyalty_1 | Improved Administration | 15000⦷ | - | - |
Better administration increases loyalty growth View DetailsEffects: |
| fief_prosperity_1 | Trade Hub | 20000⦷ | - | - |
Attract more merchants to boost prosperity View DetailsEffects: |
| fief_security_1 | Guard Posts | 12000⦷ | - | - |
Additional guard posts improve security View DetailsEffects: |
| fief_militia_1 | Militia Training | 10000⦷ | - | - |
Train civilians as militia View DetailsEffects: |
| fief_food_1 | Granary Expansion | 8000⦷ | - | - |
Larger granaries store more food View DetailsEffects: |
Clan Upgrades
Standard Clan Upgrades
View Table
| ID | Name | Cost | Tier | Required | Description |
|---|---|---|---|---|---|
| clan_renown_1 | Clan Prestige | 30000⦷ | - | - |
Increase your clan's fame across the land View DetailsClan Effects: |
| clan_party_1 | Recruitment Drive | 40000⦷ | - | - |
Allow larger party sizes for all clan members View DetailsClan Effects: |
| clan_settlements_1 | Clan Development | 50000⦷ | - | - |
Improve loyalty and prosperity in all clan settlements View Details
|
Kingdom Upgrades
View Table
| ID | Name | Cost | Tier | Required | Description |
|---|---|---|---|---|---|
| kingdom_influence_1 | Royal Authority | 100000⦷ + 500 Influence | - | - |
Strengthen the ruler's influence View DetailsKingdom Effects: |
| kingdom_military_1 | Kingdom Military Reform | 150000⦷ + 1000 Influence | - | - |
Increase party sizes and militia across the kingdom View Details
|
| kingdom_prosperity_1 | Kingdom Prosperity Initiative | 200000⦷ + 1500 Influence | - | - |
Boost prosperity and loyalty in all kingdom settlements View Details
|
Campaign Map
Legend
View Table
| Color | Name |
|---|---|
| Northern Empire - Leader: Lucon | |
| Khuzait - Leader: Monchug | |
| Western Empire - Leader: Garios | |
| Battania - Leader: Caladog | |
| Southern Empire - Leader: Rhagaea | |
| Aserai - Leader: Unqid | |
| Sturgia - Leader: Raganvad | |
| Vlandia - Leader: Derthert | |
| Nord - Leader: Halthdar | |
| Hrybne Korolivstvo - Leader: Morymukh |